
New Babylon // v0.2 early build
A downloadable game for Windows
A early test for my school project. Minor visual bugs are to be expected.
A game about building a city tower. The idea is, that you have to work with whar you have and plan for future.
A event system is planned to be added shortly
Scores are to be rebalanced.
More buildings are to be added.
v 0.2 --- visual bug fixes, dropping to or bellow 0 points now means death instead of -1, performance enhancmets and resource allocation limits reworked and upadated
ANY FEEDBACK OR BUG REPORT HIGHLY APPRICIATED
You can leave it here as comment or email it to Jashum@email.cz
HOW TO PLAY:
+ Draw cards (by pressing the Draw button)
+ Cards are drawn randomly from your deck.
- You will be able to add cards to your deck later, either providing you with new options, or increasing a chance to draw a specific card
+ Empty your hand
- Either by building or discarding cards
+ Earn and loose reputation with factions, by building cards
+ Pick reward
- If you have filled at least one of the reputation bars, youll be able to pick one of two rewards. Rewards are new cards that will be added to your deck.
- Said reputation bar is reset, and can be gathered again
+ Repeat untill you loose?
- You loose by 1) running out of space, 2) one of the factions scores falls below 0
CONTROLS:
+mouse (for all the obvious)
+left click for interactions
+mouse wheel (up,down) to move up and down a level
+ also, possible by up and down arrows
+Q, E, left arrow, right arrow to rotate camera view
+W, A, S, D alternative for mouse interaction with inventory
+R rotate roofs
+ also, when already build block is moused over, R will alter its look (only visual change)
Updated | 1 day ago |
Published | 5 days ago |
Status | In development |
Platforms | Windows |
Author | Jashum |
Genre | Strategy |
Tags | 2D, City Builder, Deck Building, Fantasy, Isometric, Pixel Art, Retro, Roguelike, Turn-based |
Comments
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Very interesting game. From a user perspective, it took me a little while to get used to the controls. But using the mouse wheel to switch floors is a nice solution. The SFX didn’t feel visually appealing to me, so I played without it.
Cheers for the feedback, the controls are definitly going to be reworked in the future :)
Good to heat about the visual overlay. I will make point in telling people you can turn them off in the final version!