A downloadable game for Windows

A early test for my school project. Minor visual bugs are to be expected.

A game about building a city tower. The idea is, that you have to work with whar you have and plan for future. 

A event system is planned to be added shortly

Scores are to be rebalanced.

More buildings are to be added.


v 0.2 --- visual bug fixes, dropping to or bellow 0 points now means death instead of -1, performance enhancmets and resource allocation limits reworked and upadated


ANY FEEDBACK OR BUG REPORT HIGHLY APPRICIATED

You can leave it here as comment or email it to Jashum@email.cz


HOW TO PLAY:

+ Draw cards (by pressing the Draw button)

+ Cards are drawn randomly from your deck.

      - You will be able to add cards to your deck later, either providing you with new options, or increasing a chance to draw a specific card

+ Empty your hand 

       - Either by building or discarding cards

+ Earn and loose reputation with factions, by building cards

+ Pick reward

       - If you have filled at least one of the reputation bars, youll be able to pick one of two rewards. Rewards are new cards that will be added to your deck.

       - Said reputation bar is reset, and can be gathered again

+ Repeat untill you loose?

       - You loose by 1) running out of space, 2) one of the factions scores falls below 0 



CONTROLS:

+mouse (for all the obvious)

+left click for interactions

+mouse wheel (up,down) to move up and down a level

   + also, possible by up and down arrows

+Q, E, left arrow, right arrow to rotate camera view

+W, A, S, D alternative for mouse interaction with inventory

+R rotate roofs

   + also, when already build block is moused over, R will alter its look (only visual change)

Download

Download
NewBabylon.v.0.2.exe 137 MB

Comments

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Very interesting game. From a user perspective, it took me a little while to get used to the controls. But using the mouse wheel to switch floors is a nice solution. The SFX didn’t feel visually appealing to me, so I played without it.

Cheers for the feedback, the controls are definitly going to be reworked in the future :)

Good to heat about the visual overlay. I will make point in telling people you can turn them off in the final version!