
New Babylon
A downloadable game for Windows and macOS
A game about building a city tower. The idea is, that you have to work with what you have and plan for future.
Scores are to be rebalanced.
More buildings are to be added.
v 1.2 --- on mouse score preview added, better colour coding for factions. Added "Thiefs den", "Tower" and "Pillar" building types.
v 1.1 --- bug fixes, sound added
v 1.0 --- First "full" release. Wayyyy too much changed and added
v 0.2 --- visual bug fixes, dropping to or bellow 0 points now means death instead of -1, performance enhancements and resource allocation limits reworked and updated
ANY FEEDBACK OR BUG REPORT HIGHLY APPRICIATED
You can leave it here as comment, or email it to Jashum@email.cz
Updated | 11 days ago |
Status | In development |
Platforms | Windows, macOS |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Jashum |
Genre | Strategy |
Tags | 2D, City Builder, Deck Building, Fantasy, Isometric, Pixel Art, Retro, Roguelike, Turn-based |
Download
Install instructions
The game may be recognised as a virus by your antivirus, due to me being an unknown developer. For those used to indie games, this is common accurance, for others it may take getting used to.
The game should still come out celan after antivirus scan!!!
Comments
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Overall a great game!
It has some minor graphic bugs on MacOS. Random events have confusing description (add -5, remove 2) and seem to be too influential on your gameplay. You may maxx opinion with one faction, its meter resets to 5 after reaching 30, and suddenly you get an event in which both options kill you. Either events or upgrades mechanics need to be revisited.
Please add an option to have a last look at your tower on the Game Over screen. I can't wait to see bigger buildings, like 2x1 or 2 stories tall, or maybe also buildings that add points when they are not surrounded other buildings (flat +2 for placing, -1 per every neighbour)
Very interesting game. From a user perspective, it took me a little while to get used to the controls. But using the mouse wheel to switch floors is a nice solution. The SFX didn’t feel visually appealing to me, so I played without it.
Cheers for the feedback, the controls are definitly going to be reworked in the future :)
Good to heat about the visual overlay. I will make point in telling people you can turn them off in the final version!